Atremedes takes a dive!
Crazy battle of buffs and debuffs!
Deadwood has been moving right along in the last two weeks, taking down both Atremedes and the Ascendant Council in Blackwing Descent and Bastion of Twilight respectively. We are now working on the final bosses of each of the raids. To give us some extra time, we are now scheduling a follow-up 2 hour raid for Blackwing Descent and Bastion of Twilight, to focus exclusively on the final bosses of the raid. Hopefully, this will give us the extra time needed to down the boss without burning anyone out from over exposure to a particular fight. Congrats Deadwood and keep on trucking!
Just a quick note to say that Deadwood has made another step forward in the Blackwing Descent raid. On Friday April 30th, a Deadwood team took down Chimaera in an Epic Battle, with intense healing organization for the WIN! Although we are still recovering from the after-effects of the 4.1 patch, the new troll gear from ZA and ZG should top up raider gear sets quickly, and more bosses are expected to fall soon! Next stop – Atremedes!
Grats on the guild first all! 4/6 in Blackwing Descent.
Maloriak beaten by chemistry
On Friday March 25th, Deadwood moved forward again in Cataclysm content, taking down the challenging Maloriak. This fight requires very tight control over the adds released, the timing of their release, as well as choreographed raid movement to move in or spread out as Moloriak works his chemistry magic (not to mention excellent raid healing all around by brocolli druids and shaman alike). Congrats to all!
Deadwood is now 3 of 6 in Blackwing Descent, start researching to be ready for the next fights!!!
Magmaw gets Spiked
Omnitron Defense System cracked!
On Friday Feb 11, 2011, a Deadwood team successfully took down not one but TWO bosses in Blackwing Descent. First up, Magmaw’s larvae minions and his tank killing chomp were addressed and nullified in Deadwood’s first victory in Blackwing Descent. It is critical to have sufficient range Area Effect damage and slows to manage the adds, and the Magmaw riders must target the spike in unison to bring down Magmaw quickly. (oh yeah, don’t stand in the bad hehe). Following Magmaw’s defeat, the team ventured into a confrontation with the Omnitron Defense system. There are many different abilities to learn and react to from the four bosses, but with good movement they can be mastered. Good work Deadwood raiders and congrats on the guild first!
Now that people are starting to get a little more geared, we are getting more people into our 10 man runs. So far, we have taken down the Conclave in Throne of the Four Winds, and Halfus Wyrmbreaker in Bastion of Twilight. For now, we are scheduling 3 different 10 mans each week. This allows us to get practice in each dungeon and mix the groups up as we work towards our goal of getting 20 to 25 raiders ready for the content. This also allows us to evaluate the raid make up for each run, and make changes to improve the raid’s chances of success.
In General, here is the routine:
- Raid targets and dates will be posted in the guild calender on the weekend for the following week. The invites will go out to all gunslingers.
- You should accept if you are sure (barring unforseen circumstances) that you can make it, and if you are confident that you are able to perform at the level required.
- Raid organizers will look at the folks who have accepted and organize groups that will a) have a good chance of being successful, b) include at least 7 raiders who have previous experience with the content, c) have the necessary class and role makeup to be successful. In general, raids are composed of 3 healers, 2 tanks, 2 or 3 range dps, 2 or 3 melee dps.
- Raid organizers will track who has been running and who has been sitting to try to assign available raid spots fairly – just remember that it takes a solid core of people that are familiar with the raid movement to improve the odds of success. This means that you will see a few people running a LOT for a couple weeks – please acknowledge the fact that these are your teammates and that they will be helping you through the raid instance when it’s your turn to go.
- Raid organizers will contact those that have been confirmed for the raid 24 hours in advance to make sure everyone is still able to run. Use this as your cue to stock up on raiding consumables like flasks and food. If you haven’t been contacted, you probably are not running, however, keep in mind that organizers are looking at the whole week of raiding and if you are qualified to run, they are probably trying to get you into at least one run – this is why it is key to accept the raid invite as soon as you can be sure that you are able to attend.
- Invites will typically go out about 15 minutes before the raid starts. This is a team sport so please respect your teammates by being on time and ready to raid!
For now, our raid targets are Throne of the Four Winds, Bastion of Twilight and Darkwing Descent. We hope to start fielding a second 10 man team (ie 2 10 mans at once,) in a few weeks, but this depends on getting a few more toons geared and ready for the content, something we will be reviewing constantly as this will widely expand the opportunity for raiding. It may also become possible to raid in 25’s – there is a slightly less tanking requirement, and the dps mix requirements may be a little more forgiving – we just have to be able to get folks out to raid.
Grind for rep, run those heroics, get those crafted pieces together and we’ll see YOU in the dungeon!